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8
Dimension 3
DISCIPLINARY CORE IDEAS—
ENGINEERING, TECHNOLOGY, AND
APPLICATIONS OF SCIENCE
I
n Chapter 3, we assert that “any [science] education that focuses predomi-
nantly on the detailed products of scientific labor—the facts of science—
without developing an understanding of how those facts were established or
that ignores the many important applications of science in the world misrepresents
science and marginalizes the importance of engineering.” This statement has two
implications for science education standards in general and for this report’s frame-
work in particular. The first is that students should learn how scientific knowledge
is acquired and how scientific explanations are developed. The second is that stu-
dents should learn how science is utilized, in particular through the engineering
design process, and they should come to appreciate the distinctions and relation-
ships between engineering, technology, and applications of science (ETS). These
three terms are defined in Box 8-1.
Chapter 3 describes how an understanding of engineering practices can
develop as they are used in the classroom to help students acquire and apply sci-
ence knowledge. There is also a domain of knowledge related to these practices,
and it constitutes the framework’s first ETS core idea—ETS1: Engineering Design.
Although there is not yet broad agreement on the full set of core ideas in engineer-
ing [1], an emerging consensus is that design is a central practice of engineering;
indeed, design is the focus of the vast majority of K-12 engineering curricula cur-
rently in use. The committee is aware that engineers not only design new tech-
nologies, but they also sometimes fabricate, operate, inspect, and maintain them.
However, from a teaching and learning point of view, it is the iterative cycle of
design that offers the greatest potential for applying science knowledge in the
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BOX 8-1
DEFINITIONS OF TECHNOLOGY, ENGINEERING, AND APPLICATIONS OF SCIENCE
Technology is any modification of the natural world made to fulfill human needs or desires [2].
Engineering is a systematic and often iterative approach to designing objects, processes, and systems to meet
human needs and wants [2].
An application of science is any use of scientific knowledge for a specific purpose, whether to do more science;
to design a product, process, or medical treatment; to develop a new technology; or to predict the impacts of
human actions.
classroom and engaging in engineering practices. The components of this core idea
include understanding how engineering problems are defined and delimited, how
models can be used to develop and refine possible solutions to a design problem,
and what methods can be employed to optimize a design.
The second ETS core idea calls for students to explore, as its name implies,
the “Links Among Engineering, Technology, Science, and Society” (ETS2). The
applications of science knowledge and practices to engineering, as well as to such
areas as medicine and agriculture, have contributed to the technologies and the
systems that support them that serve people today. Insights gained from scientific
discovery have altered the ways in which buildings, bridges, and cities are con-
structed; changed the operations of factories; led to new methods of generating
and distributing energy; and created new modes of travel and communication.
Scientific insights have informed methods of food production, waste disposal, and
the diagnosis and treatment of disease. In other words, science-based, or science-
improved, designs of technologies and systems affect the ways in which people
interact with each other and with the environment, and thus these designs deeply
influence society.
In turn, society influences science and engineering. Societal decisions, which
may be shaped by a variety of economic, political, and cultural factors, establish
goals and priorities for technologies’ improvement or replacement. Such decisions
also set limits—in controlling the extraction of raw materials, for example, or
in setting allowable emissions of pollution from mining, farming, and industry.
Goals, priorities, and limits are needed for regulating new technologies, which can
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have deep impacts on society and the environment. The impacts may not have
been anticipated when the technologies were introduced (e.g., refrigerant gases
that depleted stratospheric ozone) or may build up over time to levels that require
mitigation (toxic pesticides, lead in gasoline). Thus the balancing of technologies’
costs, benefits, and risks is a critical element of ETS2. Box 8-2 summarizes the
framework’s two ETS core ideas and their components.
The fields of science and engineering are mutually supportive. New tech-
nologies expand the reach of science, allowing the study of realms previously inac-
cessible to investigation; scientists depend on the work of engineers to produce
the instruments and computational tools they need to conduct research. Engineers
in turn depend on the work of scientists to understand how different technolo-
gies work so they can be improved; scientific discoveries are exploited to create
new technologies in the first place. Scientists and engineers often work together in
teams, especially in new fields, such as nanotechnology or synthetic biology that
blur the lines between science and engineering. Students should come to under-
stand these interactions and at increasing levels of sophistication as they mature.
Their appreciation of the interface of science, engineering, and society should give
them deeper insights into local, national, and global issues.
BOX 8-2
CORE AND COMPONENT IDEAS IN ENGINEERING,
TECHNOLOGY, AND APPLICATIONS OF SCIENCE
Core Idea ETS1: Engineering Design
ETS1.A: Defining and Delimiting an Engineering Problem
ETS1.B: Developing Possible Solutions
ETS1.C: Optimizing the Design Solution
Core Idea ETS2: Links Among Engineering, Technology, Science, and Society
ETS2.A: Interdependence of Science, Engineering, and Technology
ETS2.B: Influence of Engineering, Technology, and Science on Society and the Natural World
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The 2010 National Academy of Engineering report Standards for K-12
Engineering Education? [1] concluded that it is not appropriate at present to
develop standalone K-12 engineering standards. But the report also made it clear
that engineering concepts and skills are already embedded in existing standards for
science and technology education, at both the state and national levels—and the
report recommended that this practice continue. In addition, it affirmed the value
of teaching engineering ideas, particularly engineering design, to young students.
In line with those conclusions and recommendations, the goal of this section
of the framework—and of this chapter—is not to replace current K-12 engineering
and technology courses. The chapter’s goal is rather to strengthen the science edu-
cation provided to K-12 students by making the connections between engineering,
technology, and applications of science explicit, both for standards developers and
curriculum developers. In that way, we hope to ensure that all students, whatever
their path through K-12 education, gain an appreciation of these connections.
Core Idea ETS1 Engineering Design
How do engineers solve problems?
The design process—engineers’ basic approach to problem solving—involves many
different practices. They include problem definition, model development and use,
investigation, analysis and interpretation of data, application of mathematics and
computational thinking, and determination of solutions. These engineering prac-
tices incorporate specialized knowledge about criteria and constraints, modeling
and analysis, and optimization and trade-offs.
ETS1.A: DEFINING AND DELIMITING AN ENGINEERING PROBLEM
What is a design for?
What are the criteria and constraints of a successful solution?
The engineering design process begins with the identification of a problem to solve
and the specification of clear goals, or criteria, that the final product or system
must meet. Criteria, which typically reflect the needs of the expected end-user of
a technology or process, address such things as how the product or system will
function (what job it will perform and how), its durability, and its cost. Criteria
should be quantifiable whenever possible and stated so that one can tell if a given
design meets them.
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Engineers must contend with a variety of limitations, or constraints, when
they engage in design. Constraints, which frame the salient conditions under
which the problem must be solved, may be physical, economic, legal, political,
social, ethical, aesthetic, or related to time and place. In terms of quantitative mea-
surements, constraints may include limits on cost, size, weight, or performance,
for example. And although constraints place restrictions on a design, not all of
them are permanent or absolute.
Grade Band End Points for ETS1.A
By the end of grade 2. A situation that people want to change or create can be
approached as a problem to be solved through engineering. Such problems may
have many acceptable solutions. Asking questions, making observations, and
gathering information are helpful in thinking about problems. Before beginning to
design a solution, it is important to clearly understand the problem.
By the end of grade 5. Possible solutions to a problem are limited by available
materials and resources (constraints). The success of a designed solution is deter-
mined by considering the desired features of a solution (criteria). Different propos-
als for solutions can be compared on the basis of how well each one meets the
specified criteria for success or how well each takes the constraints into account.
By the end of grade 8. The more precisely a design task’s criteria and constraints
can be defined, the more likely it is that the designed solution will be successful.
Specification of constraints includes consideration of scientific principles and other
relevant knowledge that are likely to limit possible solutions (e.g., familiarity with
the local climate may rule out certain plants for the school garden).
By the end of grade 12. Design criteria and constraints, which typically reflect
the needs of the end-user of a technology or process, address such things as the
product’s or system’s function (what job it will perform and how), its durability,
and limits on its size and cost. Criteria and constraints also include satisfying any
requirements set by society, such as taking issues of risk mitigation into account,
and they should be quantified to the extent possible and stated in such a way that
one can tell if a given design meets them.
Humanity faces major global challenges today, such as the need for sup-
plies of clean water and food or for energy sources that minimize pollution,
which can be addressed through engineering. These global challenges also may
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have manifestations in local communities. But
whatever the scale, the first thing that engineers
do is define the problem and specify the criteria
and constraints for potential solutions.
ETS1.B: DEVELOPING POSSIBLE SOLUTIONS
What is the process for developing potential
design solutions?
The creative process of developing a new design
to solve a problem is a central element of engi-
neering. This process may begin with a relatively
open-ended phase during which new ideas are
generated both by individuals and by group
processes such as brainstorming. Before long,
the process must move to the specification of
solutions that meet the criteria and constraints at hand. Initial ideas may be com-
municated through informal sketches or diagrams, although they typically become
more formalized through models. The ability to build and use physical, graphi-
cal, and mathematical models is an essential part of translating a design idea into
a finished product, such as a machine, building, or any other working system.
Because each area of engineering focuses on particular types of systems (e.g.,
mechanical, electrical, biotechnological), engineers become expert in the elements
that such systems need. But whatever their fields, all engineers use models to help
develop and communicate solutions to design problems.
Models allow the designer to better understand the features of a design
problem, visualize elements of a possible solution, predict a design’s perfor-
mance, and guide the development of feasible solutions (or, if possible, the opti-
mal solution). A physical model can be manipulated and tested for parameters of
interest, such as strength, flexibility, heat conduction, fit with other components,
and durability. Scale models and prototypes are particular types of physical
models. Graphical models, such as sketches and drawings, permit engineers to
easily share and discuss design ideas and to rapidly revise their thinking based
on input from others.
Mathematical models allow engineers to estimate the effects of a change
in one feature of the design (e.g., material composition, ambient temperature)
on other features, or on performance as a whole, before the designed product
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❚ Models allow the designer to better understand the features of a design
problem, visualize elements of a possible solution, predict a design’s
❚
performance, and guide the development of feasible solutions.
is actually built. Mathematical models are often embedded in computer-based
simulations. Computer-aided design (CAD) and computer-aided manufacturing
(CAM) are modeling tools commonly used in engineering.
Data from models and experiments can be analyzed to make decisions
about modifying a design. The analysis may reveal performance information,
such as which criteria a design meets, or predict how well the overall designed
system or system component will behave under certain conditions. If analysis
reveals that the predicted performance does not align with desired criteria, the
design can be adjusted.
Grade Band Endpoints for ETS1.B
By the end of grade 2. Designs can be conveyed through sketches, drawings, or
physical models. These representations are useful in communicating ideas for a
problem’s solutions to other people. To design something complicated, one may
need to break the problem into parts and attend to each part separately but must
then bring the parts together to test the overall plan.
By the end of grade 5. Research on a problem should be carried out—for exam-
ple, through Internet searches, market research, or field observations—before
beginning to design a solution. An often productive way to generate ideas is for
people to work together to brainstorm, test, and refine possible solutions. Testing
a solution involves investigating how well it performs under a range of likely
conditions. Tests are often designed to identify failure points or difficulties, which
suggest the elements of the design that need to be improved. At whatever stage,
communicating with peers about proposed solutions is an important part of the
design process, and shared ideas can lead to improved designs.
There are many types of models, ranging from simple physical models to
computer models. They can be used to investigate how a design might work, com-
municate the design to others, and compare different designs.
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By the end of grade 8. A solution needs to be tested, and then modified on the
basis of the test results, in order to improve it. There are systematic processes
for evaluating solutions with respect to how well they meet the criteria and con-
straints of a problem. Sometimes parts
of different solutions can be combined
to create a solution that is better than
any of its predecessors. In any case, it is
important to be able to communicate and
explain solutions to others.
Models of all kinds are important
for testing solutions, and computers are
a valuable tool for simulating systems.
Simulations are useful for predicting
what would happen if various param-
eters of the model were changed, as
well as for making improvements to the
model based on peer and leader (e.g.,
teacher) feedback.
By the end of grade 12. Complicated problems may need to be broken down into
simpler components in order to develop and test solutions. When evaluating solu-
tions, it is important to take into account a range of constraints, including cost,
safety, reliability, and aesthetics, and to consider social, cultural, and environmen-
tal impacts. Testing should lead to improvements in the design through an itera-
tive procedure.
Both physical models and computers can be used in various ways to aid in
the engineering design process. Physical models, or prototypes, are helpful in test-
ing product ideas or the properties of different materials. Computers are useful
for a variety of purposes, such as in representing a design in 3-D through CAD
software; in troubleshooting to identify and describe a design problem; in running
simulations to test different ways of solving a problem or to see which one is most
efficient or economical; and in making a persuasive presentation to a client about
how a given design will meet his or her needs.
ETS1.C: OPTIMIZING THE DESIGN SOLUTION
How can the various proposed design solutions be compared and improved?
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Multiple solutions to an engineering design problem are always possible because
there is more than one way to meet the criteria and satisfy the constraints. But
the aim of engineering is not simply to design a solution to a problem but to
design the best solution. Determining what constitutes “best,” however, requires
value judgments, given that one person’s view of the optimal solution may differ
from another’s.
Optimization often requires making trade-offs among competing criteria.
For example, as one criterion (such as lighter weight) is enhanced, another (such
as unit cost) might be sacrificed (i.e., cost may be increased due to the higher
cost of lightweight materials). In effect, one criterion is devalued or traded off for
another that is deemed more important. When multiple possible design options
are under consideration, with each optimized for different criteria, engineers may
use a trade-off matrix to compare the overall advantages and disadvantages of the
different proposed solutions.
The decision as to which criteria are critical and which ones can be traded
off is a judgment based on the situation and the perceived needs of the end-user of
the product or system. Because many factors—including environmental or health
impacts, available technologies, and the expectations of users—change over time
and vary from place to place, a design solution that is considered optimal at one
time and place may appear far from optimal at other times and places. Thus dif-
ferent designs, each of them optimized for different conditions, are often needed.
Grade Band Endpoints for ETS1.C
By the end of grade 2. Because there is always more than one possible solution to
a problem, it is useful to compare designs, test them, and discuss their strengths
and weaknesses.
By the end of grade 5. Different solutions need to be tested in order to determine
which of them best solves the problem, given the criteria and the constraints.
By the end of grade 8. There are systematic processes for evaluating solutions
with respect to how well they meet the criteria and constraints of a problem.
Comparing different designs could involve running them through the same kinds of
tests and systematically recording the results to determine which design performs
best. Although one design may not perform the best across all tests, identifying the
characteristics of the design that performed the best in each test can provide useful
information for the redesign process—that is, some of those characteristics may be
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incorporated into the new design. This iterative process of testing the most promis-
ing solutions and modifying what is proposed on the basis of the test results leads
to greater refinement and ultimately to an optimal solution. Once such a suitable
solution is determined, it is important to describe that solution, explain how it was
developed, and describe the features that make it successful.
By the end of grade 12. The aim of engineering is not simply to find a solution to
a problem but to design the best solution under the given constraints and crite-
ria. Optimization can be complex, however, for a design problem with numerous
desired qualities or outcomes. Criteria may need to be broken down into simpler
ones that can be approached systematically, and decisions about the priority of
certain criteria over others (trade-offs) may be needed. The comparison of mul-
tiple designs can be aided by a trade-off matrix. Sometimes a numerical weighting
system can help evaluate a design against multiple criteria. When evaluating solu-
tions, all relevant considerations, including cost, safety, reliability, and aesthetic,
social, cultural, and environmental impacts, should be included. Testing should
lead to design improvements through an iterative process, and computer simula-
tions are one useful way of running such tests.
Core Idea ETS2 Links Among Engineering, Technology, Science, and Society
How are engineering, technology, science, and society interconnected?
New insights from science often catalyze the emergence of new technologies
and their applications, which are developed using engineering design. In turn,
new technologies open opportunities for new scientific investigations. Together,
advances in science, engineering, and technology can have—and indeed have
had—profound effects on human society, in such areas as agriculture, transpor-
tation, health care, and communication, and on the natural environment. Each
system can change significantly when new technologies are introduced, with both
desired effects and unexpected outcomes.
ETS2.A: INTERDEPENDENCE OF SCIENCE, ENGINEERING, AND
TECHNOLOGY
What are the relationships among science, engineering, and technology?
The fields of science and engineering are mutually supportive, and scientists and engi-
neers often work together in teams, especially in fields at the borders of science and
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❚ Together, advances in science, engineering, and technology can have—
and indeed have had—profound effects on human society. ❚
engineering. Advances in science offer new capabilities, new materials, or new under-
standing of processes that can be applied through engineering to produce advances in
technology. Advances in technology, in turn, provide scientists with new capabilities
to probe the natural world at larger or smaller scales; to record, manage, and analyze
data; and to model ever more complex systems with greater precision. In addition,
engineers’ efforts to develop or improve technologies often raise new questions for
scientists’ investigation.
Grade Band Endpoints for ETS2.A
By the end of grade 2. People encounter questions about the natural world every
day. There are many types of tools produced by engineering that can be used
in science to help answer these questions through observation or measurement.
Observations and measurements are also used in engineering to help test and
refine design ideas.
By the end of grade 5. Tools and instruments (e.g., rulers, balances, thermometers,
graduated cylinders, telescopes, microscopes) are used in scientific exploration
to gather data and help answer questions about the natural world. Engineering
design can develop and improve such technologies. Scientific discoveries about the
natural world can often lead to new and improved technologies, which are devel-
oped through the engineering design process. Knowledge of relevant scientific con-
cepts and research findings is important in engineering.
By the end of grade 8. Engineering advances have led to important discoveries in
virtually every field of science, and scientific discoveries have led to the develop-
ment of entire industries and engineered systems. In order to design better tech-
nologies, new science may need to be explored (e.g., materials research prompted
by desire for better batteries or solar cells, biological questions raised by medical
problems). Technologies in turn extend the measurement, exploration, modeling,
and computational capacity of scientific investigations.
By the end of grade 12. Science and engineering complement each other in the
cycle known as research and development (R&D). Many R&D projects may
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involve scientists, engineers, and others with wide ranges of expertise. For exam-
ple, developing a means for safely and securely disposing of nuclear waste will
require the participation of engineers with specialties in nuclear engineering, trans-
portation, construction, and safety; it is likely to require as well the contributions
of scientists and other professionals from such diverse fields as physics, geology,
economics, psychology, and sociology.
ETS2.B: INFLUENCE OF ENGINEERING, TECHNOLOGY, AND SCIENCE ON
SOCIETY AND THE NATURAL WORLD
How do science, engineering, and the technologies that result from them affect the
ways in which people live? How do they affect the natural world?
From the earliest forms of agriculture to the latest technologies, all human
activity has drawn on natural resources and has had both short- and long-term
consequences, positive as well as negative, for the health of both people and the
natural environment. These consequences have grown stronger in recent human
history. Society has changed dramatically, and human populations and longev-
ity have increased, as advances in science and engineering have influenced the
ways in which people interact with one another and with their surrounding
natural environment.
Science and engineering affect diverse domains—agriculture, medicine, hous-
ing, transportation, energy production, water availability, and land use, among
others. The results often entail deep impacts on society and the environment,
including some that may not have been anticipated when they were introduced or
that may build up over time to levels that require attention. Decisions about the
use of any new technology thus involve a balancing of costs, benefits, and risks—
aided, at times, by science and engineering. Mathematical modeling, for example,
can help provide insight into the consequences of actions beyond the scale of
place, time, or system complexity that individual human judgments can readily
encompass, thereby informing both personal and societal decision making.
❚ Human populations and longevity have increased, as advances in
science and engineering have influenced the ways in which people interact
❚
with one another and with their surrounding natural environment.
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Not only do science and engineering affect society, but society’s decisions
(whether made through market forces or political processes) influence the work of
scientists and engineers. These decisions sometimes establish goals and priorities
for improving or replacing technologies; at other times they set limits, such as in
regulating the extraction of raw materials or in setting allowable levels of pollu-
tion from mining, farming, and industry.
Grade Band Endpoints for ETS2.B
By the end of grade 2. People depend on various technologies in their lives;
human life would be very different without technology. Every human-made prod-
uct is designed by applying some knowledge of the natural world and is built by
using materials derived from the natural world, even when the materials are not
themselves natural—for example, spoons made from refined metals. Thus, devel-
oping and using technology has impacts on the
natural world.
By the end of grade 5. Over time, people’s needs
and wants change, as do their demands for new
and improved technologies. Engineers improve
existing technologies or develop new ones to
increase their benefits (e.g., better artificial limbs),
to decrease known risks (e.g., seatbelts in cars),
and to meet societal demands (e.g., cell phones).
When new technologies become available, they
can bring about changes in the way people live
and interact with one another.
By the end of grade 8. All human activity draws on natural resources and has
both short- and long-term consequences, positive as well as negative, for the
health of both people and the natural environment. The uses of technologies and
any limitations on their use are driven by individual or societal needs, desires, and
values; by the findings of scientific research; and by differences in such factors as
climate, natural resources, and economic conditions. Thus technology use varies
from region to region and over time. Technologies that are beneficial for a certain
purpose may later be seen to have impacts (e.g., health-related, environmental)
that were not foreseen. In such cases, new regulations on use or new technologies
(to mitigate the impacts or eliminate them) may be required.
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By the end of grade 12. Modern civilization depends on major technological sys-
tems, including those related to agriculture, health, water, energy, transportation,
manufacturing, construction, and communications. Engineers continuously modify
these technological systems by applying scientific knowledge and engineering
design practices to increase benefits while decreasing costs and risks. Widespread
adoption of technological innovations often depends on market forces or other
societal demands, but it may also be subject to evaluation by scientists and engi-
neers and to eventual government regulation. New technologies can have deep
impacts on society and the environment, including some that were not anticipated
or that may build up over time to a level that requires attention or mitigation.
Analysis of costs, environmental impacts, and risks, as well as of expected ben-
efits, is a critical aspect of decisions about technology use.
REFERENCES
1. National Academy of Engineering. (2010). Standards for K-12 Engineering
Education? Committee on Standards for K-12 Engineering Education. Washington,
DC: The National Academies Press.
2. National Assessment Governing Board. (2010). Technology and Engineering Literacy
Framework for the 2014 National Assessment of Educational Progress. Available:
http://www.nagb.org/publications/frameworks/prepub_naep_tel_framework_2014.pdf
[April 2011].
A Framework for K-12 Science Education
214
Marking the culmination of a three-year, multiphase process, on April 10th, 2013, a 26-state consortium released the Next Generation Science Standards (NGSS), a detailed description of the key scientific ideas and practices that all students should learn by the time they graduate from high school.
Print copies of the Next Generation Science Standards are available for pre-order now or you can view the online version at nextgenscience.org
The standards are based largely on the 2011 National Research Council report A Framework for K-12 Science Education: Practices, Crosscutting Concepts, and Core Ideas.