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## Measuring Up: Prototypes for Mathematics Assessment (1993) Mathematical Sciences Education Board (MSEB)

### Citation Manager

. "The Taxman." Measuring Up: Prototypes for Mathematics Assessment. Washington, DC: The National Academies Press, 1993.

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 Page 114

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Measuring Up: Prototypes for Mathematics Assessment

to depend on the best game that the students can find. If a less-than-optimal game is described, then an answer of "Yes" is correct here.)

Some number other than 89 is suggested as the first move, with a rationale that includes some reference to the number's factors. For example, "95, because it's big, and the Taxman would get only 5, 19, and 1."

Characteristics of the low response:

Some game is described, but sketchily and perhaps ambiguously (that is, it may not be possible to tell in what order the numbers were selected).

No justification is provided for the first number chosen, or the justification does not take into account the factors of the number.

In question 4, no reference is made to factors of the number selected as the first move. For example: "95, because it is the biggest number you can get."

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 Front Matter (R1-R10) Introduction (1-3) The Challenge (4-4) The Criteria (5-6) The Caveats (7-7) The Audience (8-8) The Prototypes (9-11) The Tryouts (12-12) The Format (13-13) The Protorubrics (14-15) The Standards (16-18) The Future (19-20) The Prototypes (21-22) Mystery Graphs (23-30) The Checkers Tournament (31-42) Bridges (43-52) Hexarights (53-64) Bowl-A-Fact (65-74) Point of View (75-84) The Quilt Designer (85-94) How Many Buttons? (95-100) The Taxman (101-114) Lightning Strikes Again (115-124) Comparing Grizzly Bears and Black Bears (125-132) The Towers Problem (133-140) The Hog Game (141-156) Resources (157-160) Mathematical Sciences Education Board (161-164) Credits (165-166)