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## Measuring Up: Prototypes for Mathematics Assessment (1993) Mathematical Sciences Education Board (MSEB)

### Citation Manager

. "The Hog Game." Measuring Up: Prototypes for Mathematics Assessment. Washington, DC: The National Academies Press, 1993.

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 Page 142

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Measuring Up: Prototypes for Mathematics Assessment

of data. The idea of formulating and communicating a strategy for playing a game should be familiar to them.

Presenting the task: The teacher should pass out the first student sheet and several number cubes (cubes numbered from 1 to 6) to each pair of students being assessed. The teacher should then read through the directions for the game and the three examples to be sure that everyone has an understanding of the rules of the game. Students should then be given the opportunity to play the game to see how it works.

Doing Part 1 (Questions 1 through 4) will be the first class period, and Part 2 (Questions 5 and 6) can be done in another one or two periods. Students should be given as much time as they need to gather a considerable amount of data as they respond to Questions 5 and 6.

Student assessment activity: See the following pages.

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 Front Matter (R1-R10) Introduction (1-3) The Challenge (4-4) The Criteria (5-6) The Caveats (7-7) The Audience (8-8) The Prototypes (9-11) The Tryouts (12-12) The Format (13-13) The Protorubrics (14-15) The Standards (16-18) The Future (19-20) The Prototypes (21-22) Mystery Graphs (23-30) The Checkers Tournament (31-42) Bridges (43-52) Hexarights (53-64) Bowl-A-Fact (65-74) Point of View (75-84) The Quilt Designer (85-94) How Many Buttons? (95-100) The Taxman (101-114) Lightning Strikes Again (115-124) Comparing Grizzly Bears and Black Bears (125-132) The Towers Problem (133-140) The Hog Game (141-156) Resources (157-160) Mathematical Sciences Education Board (161-164) Credits (165-166)