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6 Future Warrior Design Concepts
Pages 56-65

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From page 56...
... x are based on a much larger cell, which nologies, peak power demand on energy sources can be might not yield this performance in the sizes and discharge reduced, increasing the combat effectiveness of individual rates required for these missions, even though improvements soldiers and extending the duration of their missions. in the system are likely.
From page 57...
... Many techniques can for average and peak power, the degree to which the peak be used to improve the energy-efficiency of a system, from power demand would degrade the specific energy would the network level down to the physical level of the battery. depend on the duty cycle.
From page 58...
... In centralized power distribution words, the unavailability of a wireless body LAN necessithere is a central power source that is distributed by wires to tates the use of tethered wires, which, in turn, dictates the the various power sinks. The centralized source may gener- centralized power approach.
From page 59...
... Cons Extra weight, due to wires for power distribution, and decrease Extra overhead weight associated with multiple power generation in mobility, due to tethering sinks to the centralized power source sites. Additional battery management overhead by soldier.
From page 60...
... HIA 3.0 In the present OFW design concept, almost half of the Weapon hub 1.0 average power demand comes from components with duty cycles of over 90 percent (see Tables 6-3 and 6-4)
From page 61...
... Batteries and fuel cells obviously cannot taking advantage of the high-performance computing (HPC) deliver this quantity of energy, leaving micronuclear or assets at the two DOD major shared resource centers -- the energy-harvesting devices as the only power source option.
From page 62...
... So the answer is not to go to the fastest clock Table 6-6 depicts four basic data types that can be used for rates but to use slower parallel architectures to do high- transmitting a report. The simplest would be filling in a form performance digital signal processing chores and avoid the by selecting values from a menu for each question in the power losses inherent to the clocking networks.
From page 63...
... To provide contrast, an audio speech recognition inter- battery technology, the textual interface using 100 words of face for transmitting text and color video is also included. text as a data type would require TABLE 6-7 Interactions Between User Interface and Data Types with Respect to Energy Required for Computing and Data Transmission User Interface Transmitting Computing Physical Interface Compression Energy Energy Total Battery Interface Type Data Type (MOPS)
From page 64...
... shows that the user interface design can affect energy con- Wearability is defined as the interaction between the sumption and battery weight by four orders of magnitude. human body and the wearable object.
From page 65...
... Reducing peak power demand Modern SoC technology must be demonstrated in soldier is especially important, because it increases the life of the systems before its potential can be realized, and such energy source. Designing a system using aggressive tech- technology will be essential to meet the grand challenge of a niques tailored to the application and to the user modes of 2-W soldier system for future warriors.


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